User Group: Start-up

  • Meet the AI GameDev winners

    Meet the AI GameDev winners

    “We will see gaming everywhere in our lives – and at the same time AI. And these two things will become more and more coupled. These intelligent systems will then feed into games and make them smarter and I think there’ll be a virtuous cycle of AI making games better and then games making AI better”, said Michael J. Black, Managing Director at the Max Planck Institute for Intelligent Systems and Cyber Valley spokesperson. “I see the future being much more of a merger of the real world, the virtual world, and AI – providing the interface between the physical and the virtual.”

    Out of the numerous submissions for the gaming competition, seven nominees were selected for the award ceremony as their ideas all had the potential to step up the gaming industry either in terms of creation or interactivity. Out of them, three start-ups and research groups had the possibility to secure one of the three prizes. The winners are:

    Main award for mlxar: generating 3D architecture models for the gaming industry

    The Austrian start-up mlxar (machine learning extended architecture) took the first prize and won the main award powered by Square Enix for the most innovative AI solution. mlxar uses AI to generate 3D architecture models for the gaming industry. “Architecture design is a manual, inefficient and time-consuming process – this is a problem when designing one building, and it’s a huge problem when designing an entire city, level or world, which is exactly what happens in video game design and the film industry”, said Ben James, CEO of mlxar. “Our AI innovation is not a replacement for the designer – it is a way of making expert knowledge scalable and ultimately creating new type of creative tool that helps humans augment their own intuition and sensibilities.”

    Content creation capacity is outnumbered by content demand, which is why this market is already larger than all the other entertainment industries combined. mlxar’s underlying technology innovation allows for the creative generation of architecture assets at a faster pace than the current state-of-the-art competitors. Their algorithms evolve depending on the input, e .g. the desired style preferences and design constraints of the user. This results in infinite architecture solutions, including yet unknown designs. mxlar’s contribution secured the team a visit to Tokyo, Japan, where they now get the chance to examine a potential cooperation with Square Enix on practical use of their technology in production.

    Scientific award for GRAF: 3D-aware image synthesis from 2D images

    Katja Schwarz successfully qualified with GRAF and took home the Scientific Award powered by Cyber Valley for the most promising scientific performance. GRAF (Generative Radiance Fields) is a proposal for a framework for 3D-aware image synthesis from raw unposed 2D images. “The creation of 3D assets is key for developing realistic gaming environments and virtual reality. However, 3D content creation requires a large design effort, making it a time and cost intensive process”, said Katja Schwarz from the Autonomous Vision Group at the University of Tübingen. “Even with large design effort, results are not yet entirely photo-realistic.” GRAF addresses these challenges with a data driven approach. The goal is to learn 3D-consistent assets from data to reduce the cost of manual design efforts and improve photo-realism of the created content. Most existing data driven approaches require 3D assets for training. In contrast, their pipeline learns to generate 3D-consistent assets from raw unposed 2D images. This is particularly important because 3D ground truth data is difficult to obtain in real world settings while images are ubiquitous.

    The initial prize linked to this award was a Cyber Valley tour and meeting with top AI researchers, including a visit to the Max Planck Institute for Intelligent Systems (MPI-IS) Stuttgart and Tübingen, Germany. As the team is part of Cyber Valley, the prize will be adapted in an adequate manner.

    Audience award for Kinetix: Transformation of 2D videos into 3D animated content

    The French start-up Kinetix SAS won the audience award powered by IT-Farm. This project received the most votes during the AI GameDev award show. Kinetix democratizes the character animation using AI and they enable creators to transform any 2D video into 3D animated avatars so that anyone can populate and tell stories in the metaverse. The metaverse is a hypothetical iteration of the internet that supports persistent 3D online virtual environments through traditional personal computers and virtual and augmented reality headsets. As of now, 3D production is limited due to slow and technical animation techniques. “Animating one minute takes four weeks of work, even for trained professional 3D animators. We will allow non-technical creatives to access 3D character animation that is too technical for them today”, said Yassine Tahi, CEO of Kinetix SAS. “We leverage the latest research in deep learning with our research team to go beyond the state of the art.”

    Current 3D animation software requires deep technical expertise and is not accessible to most of the creators. It can only be used offline and lacks the aspect of collaboration. Kinetix seeks to bridge the gap between the rising demand and the cost as well as technical literacy needed to generate 3D animated content. Their solution allows creators to generate and edit 3D animated content through the automation brought by the recent breakthroughs in deep learning. Kinetix will get an exclusive business or fundraising mentorship by IT-Farm covering topics such as fundraising advice, sales pitch reviews, or business plan development.

    About AI GameDev

    During Thursday’s award ceremony, a jury selected the winners of the main award and the scientific award. “The two things we really paid attention to were the novelty and the scientific quality of the work”, said Michael Sedlmair, Professor for Augmented Reality and Virtual Reality at the University of Stuttgart and AI GameDev jury member. “If these two aspects were paired with lots of potential for great impact on the gaming market, that is how we knew we had a worthy AI GameDev award winner.” Along with Sedlmair, Remi Driancourt (GM & Director of Research, Square Enix), Hasegawa Isamu (Senior Manager, Square Enix), Shinya Kasuga (Partner, IT-Farm), Oliver Passek (Advisor for film and media, Ministry of Science, Research and the Arts, Baden-Württemberg), Johanna Pirker (Assistant Professor, Graz University of Technology), and Miyake Youichiro (Lead AI Researcher, Square Enix) were members of the jury.

    For AI GameDev, Cyber Valley joined forces with game developer Square Enix and venture capitalist firm IT-Farm and called for submissions throughout August and September. In October, Cyber Valley researchers as well as representatives of Square Enix and IT-Farm then nominated seven finalists for Thursday’s award ceremony.

    Cyber Valley’s fifth anniversary

    The AI GameDev marked the first festive gathering in the month of December which is a special occasion for Cyber Valley: the research consortium in the Stuttgart-Tübingen region was founded five years ago. Cyber Valley, as an internationally renowned hotspot for AI, has successfully grown in the areas of research and innovation over the past years: professorships within the ecosystem have been appointed, Cyber Valley research groups have been founded and a start-up network as well as an investor network have been set up. AI GameDev marks yet another highlight on an impressive streak of events aiming at applying AI in promising contexts, this time in the format of a gaming competition.

  • Igniting the potential of AI

    Igniting the potential of AI

    Das virtuelle Event mit dem Titel „Igniting the potential of AI“ wird am 15. Dezember, 16:00–18:00 Uhr MEZ stattfinden. Zahlreiche renommierte Referent:innen geben Einblicke in Forschung und Innovation im Cyber Valley Ökosystem und beleuchten allgemein das Innovationspotenzial von KI.
     
    In diesem Event bringen wir spannende Eindrücke und Expert:innen aus Politik, Forschung, Start-up, Industrie und Investment zusammen. Eine detaillierte Agenda folgt in Kürze.

    Wir freuen uns darauf, viele von Ihnen bei unserem Jubiläumsevent zu begrüßen!

     

    Registrierung

    Bitte hier registrieren. Das Event findet via Zoom und in englischer Sprache statt.

     

    Sprecher:innen

    Grußwort von Winfried Kretschmann
    Ministerpräsident von Baden-Württemberg

    Grußwort von Theresia Bauer
    Ministerin für Wissenschaft, Forschung und Kunst Baden-Württemberg

    Michael Pfeiffer
    Global Head of AI Research, Bosch Center for Artificial Intelligence

    Michael J. Black
    Cyber Valley Sprecher und Direktor am Max-Planck-Institut für Intelligente Systeme

    Setareh Maghsudi
    Juniorprofessorin, Universität Tübingen

    Alexander Brem
    Direktor, Institut für Entrepreneurship und Innovationsforschung
    Inhaber des Lehrstuhls für Entrepreneurship in Technologie und Digitalisierung, gefördert vom Daimler-Fonds im Stifterverband

    Serina Pinar
    Gründerin und Chief Strategy Officer, Cytolytics GmbH

    Jonas Andrulis
    Gründer und CEO, Aleph Alpha GmbH

    Uwe Horstmann
    General Partner und Co-Founder, Project A Ventures

     

    Kontakt

    Julia Schmaus – Innovation Manager
    E-Mail: julia.schmaus@cyber-valley.de
    Telefon: +49 7071 601 1546
    Mobil: +49 151 6452 0213

  • AI GameDev award show live on YouTube

    AI GameDev award show live on YouTube

    Their submissions to the gaming competition either point in the direction of supporting creation or enhancing interactivity and the finalists all have either a scientific or entrepreneurial background and come from cities all over Europe. The AI GameDev award ceremony will be streamed live on the Cyber Valley YouTube channel on December 2, 2021, from 10:00 to 12:00 CET.

    The finalists are:

    • Automated Playtesting Algorithm
      Dr. Christian Guckelsberger, Department of Computer Science, Aalto University, Finland; Game AI Research Group, Queen Mary University of London, United Kingdom
    • Evija
      Michael Stettler, Werner Reichardt Centre for Integrative Neuroscience, University of Tübingen, Germany
    • GRAF
      Katja Schwarz, Autonomous Vision Group, Department of Computer Science, University of Tübingen, Germany
    • Kinetix SAS
      Start-up from Paris, France
    • Mlxar
      Start-up from Vienna, Austria
    • NeurCG
      Victoria Fernandez Abrevaya and Partha Ghosh, Perceiving Systems research group, Max Planck Institute for Intelligent Systems, Tübingen, Germany
    • Savitr
      Nitin Saini, Perceiving Systems research group, Max Planck Institute for Intelligent Systems, Tübingen, Germany

    For AI GameDev, Cyber Valley joined forces with game developer Square Enix and venture capitalist IT-Farm and called for submissions throughout August and September. In October, Cyber Valley researchers as well as representatives of Square Enix, and IT-Farm then decided on the finalists of the competition, making use of criteria such as benefit, competition, and progress.

    The seven finalists were recently notified about their successful submission and are now busy preparing for the award ceremony. Their innovative ideas are going to be captured in short videos which are then going to be aired publicly for the first time throughout the live stream. Following up, the finalists are going to answer questions from the jury. These are the jury members: Remi Driancourt (GM & Director of Research, Square Enix), Hasegawa Isamu (Senior Manager, Square Enix), Shinya Kasuga (Partner, IT-Farm), Oliver Passek (Advisor for film and media, Ministry of Science, Research and the Arts, Baden-Württemberg), Johanna Pirker (Assistant Professor, Graz University of Technology), Michael Sedlmair (Professor, University of Stuttgart) and Miyake Youichiro (Lead AI Researcher, Square Enix).

    The awards which can be won are threefold: main award, scientific award, and audience award. The main award is powered by Square Enix for the most innovative AI solution and consists of a visit to Tokyo, Japan, where the respective winners will examine a potential cooperation with Square Enix on practical use of their technology in production. The scientific award is powered by Cyber Valley for the most promising scientific performance and the prize is an exclusive Cyber Valley tour and meeting with top AI researchers, including a visit to the Max Planck Institute for Intelligent Systems in Stuttgart and Tübingen, Germany. The third prize at stake is the audience award powered by IT-Farm. The winners of this prize will be chosen by the audience and receive an exclusive business or fundraising mentorship by IT-Farm covering topics such as fundraising advice, sales pitch review, or business plan development.

    The award ceremony of the AI GameDev also falls within the five-year anniversary month of Cyber Valley and as such marks a special occasion. Cyber Valley as an internationally renowned hotspot for AI has successfully grown in the areas of research and innovation over the past years: professorships within the ecosystem have been appointed, Cyber Valley research groups have been founded and a start-up network as well as an investor network have been set up.

  • Unternehmerinnen-Frühstück

    Was ist Cyber Valley? Warum ist KI für alle, insbesondere Gründer:innen relevant? Oliwia Gust (Event Manager für Cyber Valley, Max-Planck-Institut Tübingen) und Julia Schmaus (Innovation Manager für Cyber Valley) geben mit ihrem Impuls einen Einblick in diese für viele noch immer neue, unbekannte Welt.

    Das Event findet via Zoom am Mittwoch, 27.10.2021 von 8:00 – 9:00 Uhr statt. Weitere Informationen und Anmeldung zu diesem Event finden Sie hier.

    Dieses Event wird organisiert von OIC Open Innovation Campus Westspitze (Ulrike Landmann, Kontaktstelle Frau und Beruf &
    Marlies Mittler, ubf-Unternehmensberatung und Open Innovation Campus).

  • KI: Implikationen für Innovation und Entrepreneurship

    KI: Implikationen für Innovation und Entrepreneurship

    Künstliche Intelligenz (KI) ist ein aufstrebendes Technologiefeld mit einem immensen Transformationspotenzial. Dies zeigt sich in vielen neuen Produkten und Dienstleistungen, sowie in neuen Prozessen und Abläufen. In diesem Zusammenhang zeigt dieser Beitrag anhand verschiedener Anwendungsbeispiele auf, wie digitale Technologien zum einen das Management von Innovationen verändern, und zum anderen unser Bild von Entrepreneuren neu definieren.

    Das Event wird digital via WebEx abgehalten. Um dem Event beizutreten, klicken Sie hier.

     

    Diese Veranstaltung ist Teil der Ringvorlesung „Intelligente Systeme für eine zukunftsfähige Gesellschaft – Wirtschafts-, sozial-, erziehungs- und rechtswissenschaftliche Perspektiven“ der Fakultät Wirtschafts- und Sozialwissenschaften der Universität Stuttgart. Weitere Veranstaltungen dieser Reihe finden Sie hier.

  • Four new AI companies

    Four new AI companies

    “The rapid growth of our start-up network to 29 member companies in less than two years is a testament to the region's expanding commercial impact in the field of intelligent systems – and also to the appeal of the Cyber Valley ecosystem”, said Michael J. Black, Cyber Valley spokesperson and Director at the Max Planck Institute for Intelligent Systems in Tübingen. “With the recent addition of BAUTA, DeepCare, Quantum Gaming, and sereact, our community of entrepreneurs has gotten even stronger.”

    BAUTA provides AI-based sensor systems for the anonymous collection of personal and frequency data. The company’s specially developed blind sensors only perceive the information, but not the identity of the persons. In so doing, BAUTA provides data with complete respect for privacy.

    DeepCare has developed its first product “ISA”, a digital health coach for people who work at office desks. The aim is to make deskwork a healthier and happier experience by preventing side effects that derive from wrong sitting habits or low movements, such as musculoskeletal disorders. “ISA” evaluates the user’s upper body by creating a precise 3D model of it through a depth sensor. The device, which does not feature a camera and is not connected to the internet, then analyses the user’s body posture, as well as the user’s movement behavior, over time to provide individual guidance for a healthier behavior via its screen. This analysis relies on a novel deep learning algorithm.

    Quantum Gaming is a spin-off of the University of Tübingen that develops AI agents for the computer gaming sector and its own computer games. With the help of insights from cognitive science, Quantum Gaming wants to raise the level of interaction between humans and game characters. Their first product, “Marbles AI”, will demonstrate how AI characters can learn from the user, contributing to a more dynamic gaming experience.

    sereact is a spin-off of the University of Stuttgart that aims to bring a new era of intelligent robots to commercial viability. By providing AI-powered control software that enables robots to sense, reason and act, sereact empowers machines to understand, learn, and adapt. The product, “capto”, provides customers with the opportunity to close automation gaps and reach a new level of cost efficiency by using AI-driven robots in their supply-chains.

    Cyber Valley regularly hosts networking events such as talks, meet-ups, and tech workshops. The next event of the Cyber Valley Entrepreneurship series is scheduled for October 21 and will feature high-profile speakers on the topic of “start-up support and funding”. More information about the event and how to attend can be found here.

  • Start-up Support & Funding

    Start-up Support & Funding

    Wissenschaftler:innen, Gründer:innen, Studierende und alle, die sich für das Thema “Start-up Support & Funding” interessieren, sind am Donnerstag, 21. Oktober von 14.00 bis 15.30 Uhr herzlich eingeladen.

     

    Sprecher:innen

    Florian Kirschenhofer
    Senior Start-up & Portfolio Manager, Max-Planck-Innovation GmbH

    Sandra Gäßler
    Management & Startup Consulting, Startup Center Universität Tübingen

    Marcel Werle
    Startup-Coach, Universität Stuttgart

    Eric Heintze & Sophia Hess
    Academic Lead & Data Analyst, Gründermotor

     

    Registrierung

    Bitte hier registrieren. Das Event findet via Zoom und in Englischer Sprache statt.

     

    Kontakt

    Oliwia Gust – Cyber Valley Event Manager
    Telefon: +49 7071 601 1554
    Mobil: +49 151 4075 6302 
    E-Mail: oliwia.gust@cyber-valley.de

  • AI GameDev: new deadline for applications

    AI GameDev: new deadline for applications

    AI GameDev is Europe’s first competition that aims to facilitate technology and knowledge transfer from European AI research to the many possible applications in game development. Together with games publisher Square Enix and venture capital firm IT-Farm, Cyber Valley calls for start-ups and scientists who think their ideas could contribute to, or whose work focuses on, developing the most exciting artificial intelligence (AI) technologies for the entertainment and gaming industry.

    You can find more info about the competition, the awards and deadlines on aigame.dev.

  • BinDoc and Field 33 join start-up network

    BinDoc and Field 33 join start-up network

    “The Cyber Valley Start-up Network continues to grow and support the innovative AI companies”, says Michael J. Black, Director of the Perceiving Systems department at the Max Planck Institute for Intelligent Systems and Cyber Valley speaker. “We are delighted to welcome BinDoc and Field 33 to the elite community of entrepreneurs that will reshape the economy of Baden-Württemberg.”

    BinDoc is a start-up from Tübingen, that analyzes high-dimensional data from the healthcare sector with AI algorithms to create more transparency for hospitals and their stakeholders and drive progress in the industry. “Our AI-powered analytics software supports hospitals in the areas of market analytics, hospital processes and clinical outcomes optimization”, says BinDoc CEO Manuel Heurich. “A particular focus here is on predictive as well as retrospective analysis of clinical and economic outcomes and risk analysis. We support medical technology and life science companies with a real-world evidence platform that enables AI-supported big data analyses for clinical studies.”

    The Stuttgart-based start-up Field 33 creates multi-dimensional maps of organizations based on pre-rendered information and knowledge that are populated with specific data over time for true data driven management. The maps provide transparency on what drives value in an organization and allow for simulation and prediction of strategies and tactical cross-domain initiatives and market changes. “The complexity of the digital economy is pushing people and organizations to their cognitive and economic limits. We need methods and technologies that enable a real leap in productivity also for established companies, and this is precisely where we come in with Field 33”, says Sebastian Wohlrapp, founder and CEO of Field 33. “Being part of the Cyber Valley Start-up Network brings us even closer to the leading edge of research in artificial intelligence that we benefit from and help to apply in the industry.”

    Cyber Valley regularly hosts networking events such as talks, meet-ups and tech workshops. The next event of the Cyber Valley Entrepreneurship series is scheduled for September 16 and will feature high-profile speakers on the topic of “AI and Gaming”. More information about the event and how to attend can be found at cyber-valley.de/events/ai-gaming.

  • AI & Gaming

    AI & Gaming

    Mit der kommenden Veranstaltung der Entrepreneurship Series zum Thema „AI & Gaming“ greift Cyber Valley dieses Potenzial auf. Bei der Veranstaltung diskutieren Wissenschaftler:innen über aktuelle Forschungsherausforderungen. Darüber hinaus werden Start-ups und Investor:innen ihre Erfahrungen und Praxisbeispiele teilen.

    Wissenschaftler:innen, Gründer:innen, Student:innen und alle, die sich für das Thema interessieren, sind herzlich eingeladen, am Donnerstag, den 16. September, von 14:00 bis 15:30 Uhr dabei zu sein.
     
    Wenn du KI-Expert:in und Spielefan bist, lies gern mehr über AI GameDev – Europas ersten forschungsgetriebenen Wettbewerb zur Verbesserung der Spieltechnologie – für KI-Wissenschaftler:innen und Start-ups. Wenn du deine Ideen in diesem Bereich einbringen und wertvolle Erfahrungen sammeln möchtest, kannst du dich bis zum 26. September 2021 bewerben.

     

    Sprecher:innen für dieses Event

    Ben Cole
    Entrepreneur und Creative Technologist, ehemaliger Head of Software for Technicolor MPC North America, Academy of Motion Picture Arts and Sciences Technical Achievement Award Gewinner

    Christian Becker-Asano
    Professor an der Hochschule der Medien & Direktor des Humanoid Lab

    Judith Baatz, Felix Krieglstein & Julia Mönch
    Wissenschaftliche Mitarbeiter:innen der Universität Stuttgart und TU Chemnitz, Projektteam BeeLife

    Fabian Schrodt
    Gründer & CEO Quantum Gaming GmbH

    Stefan Langefeld
    Investor & Start-up Mentor, ehemaliger Head of TV and Movies Central and Eastern Europe Apple Inc.

     

    Registrierung

    Bitte hier registrieren. Das Meeting findet via Zoom und in englischer Sprache statt.

     

    Kontakt

    Oliwia Gust – Cyber Valley Event Manager
    Telefon: +49 7071 601 1554
    Mobil: +49 151 4075 6302 
    E-Mail: oliwia.gust@cyber-valley.de